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LineTraceByChannel(Niagara)

Function name LineTraceByChannel(Niagara)
Function Library Content/DRGLib/TraceFunctions/LIB_F_LineTrace
Inputs Start(Vector)
End(Vector)
TraceChannel(ETraceTypeQuery Enum)
TraceComplex(Boolean)
ActorsToIgnore(Array of Actor object references)
DrawDebugType(EDrawDebugTrace Enum)
IgnoreSelf(Boolean)
TraceColor(LinearColor structure)
TraceHitColor(LinearColor structure)
DrawTime(Float)
Outputs OutHit(HitResult structure)
ReturnValue(Boolean)

This function works similarly to the default UE linetrace function, but allows for debug visualizations ingame.