LineTraceByChannel(Niagara)
| Function name | LineTraceByChannel(Niagara) |
|---|---|
| Function Library | Content/DRGLib/TraceFunctions/LIB_F_LineTrace |
| Inputs | Start(Vector)End(Vector)TraceChannel(ETraceTypeQuery Enum)TraceComplex(Boolean)ActorsToIgnore(Array of Actor object references)DrawDebugType(EDrawDebugTrace Enum)IgnoreSelf(Boolean)TraceColor(LinearColor structure)TraceHitColor(LinearColor structure)DrawTime(Float) |
| Outputs | OutHit(HitResult structure)ReturnValue(Boolean) |
This function works similarly to the default UE linetrace function, but allows for debug visualizations ingame.