LineTraceByChannel(Niagara)
Function name | LineTraceByChannel(Niagara) |
---|---|
Function Library | Content/DRGLib/TraceFunctions/LIB_F_LineTrace |
Inputs | Start(Vector) End(Vector) TraceChannel(ETraceTypeQuery Enum) TraceComplex(Boolean) ActorsToIgnore(Array of Actor object references) DrawDebugType(EDrawDebugTrace Enum) IgnoreSelf(Boolean) TraceColor(LinearColor structure) TraceHitColor(LinearColor structure) DrawTime(Float) |
Outputs | OutHit(HitResult structure) ReturnValue(Boolean) |
This function works similarly to the default UE linetrace function, but allows for debug visualizations ingame.