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RefreshGameBindings

Function name RefreshGameBindings
Function Library Content/DRGLib/InputFunctions/LIB_F_Input

Forces the game to refresh all input bindings. Anytime “Force rebuild keymaps” is used then you need to refresh the game mappings

Note: this node accomplishes it’s goal by creating and closing an options menu widget. This probably has side effects, but whatever ¯\_(ツ)_/¯

Node Appearance:
Example image