RefreshGameBindings
Function name | RefreshGameBindings |
---|---|
Function Library | Content/DRGLib/InputFunctions/LIB_F_Input |
Forces the game to refresh all input bindings. Anytime “Force rebuild keymaps” is used then you need to refresh the game mappings
Note: this node accomplishes it’s goal by creating and closing an options menu widget. This probably has side effects, but whatever ¯\_(ツ)_/¯
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