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WidgetsAreReady

Function name WidgetsAreReady
Function Library Content/DRGLib/DRGFunctions/LIB_F_DRG
Outputs Ready(bool) Returns true if widgets can be placed onscreen

This function tells you whether the game is currently accepting onscreen widgets. While initially loading into a level, it is not possible to add widgets to the viewport.

Example usage:
Example image